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Unreal Engine C++ API Reference > Plugins > RemoteSession > Channels
Inheritance Hierarchy
- IRemoteSessionChannel
- FGCObject
- FRemoteSessionARCameraChannel
References
Module | RemoteSession |
Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARCameraChannel.h |
Include | #include "Channels/RemoteSessionARCameraChannel.h" |
Syntax
class FRemoteSessionARCameraChannel :
public IRemoteSessionChannel,
public FGCObject
Constructors
Type | Name | Description | |
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FRemoteSessionARCameraChannel
(
ERemoteSessionChannelMode InRole, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UMaterialInterface * | Returns the post process material to render with. The textures are set on the fly | |
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void | Compresses in the background and queues for sending | |
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void | ReceiveARCameraImage
(
IBackChannelPacket& Message |
Handles data coming from the client |
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void | Sends the most recent compressed AR camera image to the remote | |
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const TCHAR * | StaticType () |
Begin IRemoteSessionChannel implementation |
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void | Updates the next texture to be rendered |
Overridden from IRemoteSessionChannel
Overridden from FGCObject
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer |