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Unreal Engine C++ API Reference > Plugins > BackChannel > BackChannel
Inheritance Hierarchy
- IBackChannelPacket
- FBackChannelOSCMessage
References
Module | BackChannel |
Header | /Engine/Plugins/Experimental/BackChannel/Source/BackChannel/Public/BackChannel/IBackChannelPacket.h |
Include | #include "BackChannel/IBackChannelPacket.h" |
Syntax
class IBackChannelPacket
Remarks
Declares the interface for a BackChannel packet
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FString | GetPath () |
Return the path of this packet (if supported) |
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FBackChannelPacketType | ||
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FString | ||
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bool | IsReadable () |
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bool | IsWritable () |
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int | Read
(
const TCHAR* InName, |
Read a block of data from the message |
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int | Read a TArray from the message | |
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int | Read a string from the message | |
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int | Read
(
const TCHAR* Name, |
Read a bool from the message |
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int | Read
(
const TCHAR* Name, |
Read an int32 from the message |
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int | Read
(
const TCHAR* Name, |
Read an int32 from the message |
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int | SetPath
(
const TCHAR* InPath |
Set the path of this packet (if supported) |
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int | Write
(
const TCHAR* Name, |
Write an int32 into the message |
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int | Write
(
const TCHAR* Name, |
Write an int32 into message |
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int | Write
(
const TCHAR* Name, |
Write a bool into the message |
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int | Write
(
const TCHAR* Name, |
Write a string into the message |
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int | Write a string into the message | |
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int | Write
(
const TCHAR* Name, |
Write a TArray into the message |
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int | Write
(
const TCHAR* Name, |
Write a block of data into the message |