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Unreal Engine C++ API Reference > Plugins > RemoteControl
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- URemoteControlBinding
- URemoteControlLevelDependantBinding
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
Include | #include "RemoteControlBinding.h" |
Syntax
UCLASS&40;BlueprintType&41;
class URemoteControlLevelDependantBinding : public URemoteControlBinding
Functions
Type | Name | Description | |
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UWorld * | GetCurrentWorld
(
bool bAllowPIE |
Get the current world associated with the preset or the editor world as a fallback. |
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UClass * | Get the suppported class of the bound object or of the owner of the bound object in the case of a bound component. | |
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void | Initialize this binding to be used with the new current level. | |
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void | SetBoundObject
(
const TSoftObjectPtr< ULevel >& Level, |
Set the bound object by specifying the level it resides in. |
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void | SetBoundObject_OverrideContext
(
const TSoftObjectPtr< UObject >& InObject |
Set the bound object and reinitialize the context used for rebinding purposes. |
Overridden from URemoteControlBinding
Type | Name | Description | |
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bool | IsBound
(
const TSoftObjectPtr< UObject >& Object |
Check if the object is bound. |
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bool | IsValid () |
Whether this binding represents a valid object. |
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bool | Remove objects that were deleted from the binding. | |
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UObject * | Resolve () |
Resolve the bound object for the current map. Will return the PIE object when in a PIE session. |
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void | SetBoundObject
(
const TSoftObjectPtr< UObject >& InObject |
Set the object this binding should represent. |
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void | UnbindObject
(
const TSoftObjectPtr< UObject >& InBoundObject |
Unset the underlying object this binding currently represents. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |