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Unreal Engine C++ API Reference > Plugins > RemoteControl > URemoteControlLevelDependantBinding
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
Include | #include "RemoteControlBinding.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlBinding.cpp |
UWorld &42; GetCurrentWorld
&40;
bool bAllowPIE
&41; const
Remarks
Get the current world associated with the preset or the editor world as a fallback.