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Unreal Engine C++ API Reference > Plugins > Reflex
Inheritance Hierarchy
- IMaxTickRateHandlerModule
- FSelfRegisteringExec
- FReflexMaxTickRateHandler
References
Module | Reflex |
Header | /Engine/Plugins/Runtime/Nvidia/Reflex/Source/Public/ReflexMaxTickRateHandler.h |
Include | #include "ReflexMaxTickRateHandler.h" |
Syntax
class FReflexMaxTickRateHandler :
public IMaxTickRateHandlerModule,
public FSelfRegisteringExec
Variables
Type | Name | Description | |
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bool | bBoost | |
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bool | bEnabled | |
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bool | bFeatureSupport | |
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bool | bLowLatencyMode | |
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bool | bProperDriverVersion | |
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bool | bWasEnabled | |
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uint32 | CustomFlags | |
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uint32 | LastCustomFlags | |
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float | MinimumInterval |
Destructors
Type | Name | Description | |
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Overridden from IMaxTickRateHandlerModule
Type | Name | Description | |
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bool | GetAvailable () |
|
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bool | GetEnabled () |
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uint32 | GetFlags () |
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bool | HandleMaxTickRate
(
float DesiredMaxTickRate |
Return true if waiting occurred in the plugin, if false engine will use the default sleep setup. |
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void | Initialize () |
|
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void | SetEnabled
(
bool bInEnabled |
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void | SetFlags
(
uint32 Flags |
Used to provide a generic customization interface for custom tick rate handlers. |
Overridden from FExec
Type | Name | Description | |
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bool | Exec_Runtime
(
UWorld* InWorld, |
Implementation of Exec that is called on all targets where UE_ALLOW_EXEC_COMMANDS is true |