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Unreal Engine C++ API Reference > Plugins > Reflex > FReflexMaxTickRateHandler
- IMaxTickRateHandlerModule::HandleMaxTickRate()
- FReflexMaxTickRateHandler::HandleMaxTickRate()
References
Module | Reflex |
Header | /Engine/Plugins/Runtime/Nvidia/Reflex/Source/Public/ReflexMaxTickRateHandler.h |
Include | #include "ReflexMaxTickRateHandler.h" |
Source | /Engine/Plugins/Runtime/Nvidia/Reflex/Source/Private/ReflexMaxTickRateHandler.cpp |
virtual bool HandleMaxTickRate
&40;
float DesiredMaxTickRate
&41;
Remarks
Return true if waiting occurred in the plugin, if false engine will use the default sleep setup.