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Unreal Engine C++ API Reference > Runtime > Engine > Performance
Inheritance Hierarchy
- IModularFeature
- IMaxTickRateHandlerModule
- FReflexMaxTickRateHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Performance/MaxTickRateHandlerModule.h |
Include | #include "Performance/MaxTickRateHandlerModule.h" |
Syntax
class IMaxTickRateHandlerModule : public IModularFeature
Functions
Type | Name | Description | |
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bool | GetAvailable () |
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bool | GetEnabled () |
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uint32 | GetFlags () |
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FName | ||
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bool | HandleMaxTickRate
(
float DesiredMaxTickRate |
Return true if waiting occurred in the plugin, if false engine will use the default sleep setup. |
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void | Initialize () |
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void | SetEnabled
(
bool bInEnabled |
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void | SetFlags
(
uint32 Flags |