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Unreal Engine C++ API Reference > Plugins > RawInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- URawInputSettings
References
Module | RawInput |
Header | /Engine/Plugins/Experimental/RawInput/Source/RawInput/Public/RawInputSettings.h |
Include | #include "RawInputSettings.h" |
Syntax
UCLASS&40;Config&61;Input, defaultconfig&41;
class URawInputSettings : public UDeveloperSettings
Variables
Type | Name | Description | |
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bool | bRegisterDefaultDevice | Whether the plugin should try to register a default device to handle generic gamepads and joysticks |
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TArray< FRawInputDeviceConfiguration > | DeviceConfigurations | List of bindings to apply based on Vendor and Product Id, these are applied in order. |
Overridden from UDeveloperSettings
Type | Name | Description | |
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FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | |
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FText | Gets the section text, uses the classes DisplayName by default. |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |