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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include | #include "PhysicsControlActor.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FInitialPhysicsControl
Remarks
Structure that determines a Physics Control used during initialization of the physics control actor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< AActor > | ChildActor | The owner of the mesh that the control will be driving | |
| FName | ChildBoneName | If the child mesh component is skeletal, then the name of the skeletal mesh bone that the control will be driving. | |
| FName | ChildMeshComponentName | The mesh that the control will be driving. | |
| FPhysicsControlData | ControlData | Strength and damping parameters. | |
| FPhysicsControlMultiplier | ControlMultiplier | Multiplier for the ControlData. | |
| FPhysicsControlSettings | ControlSettings | More general settings for the control | |
| FPhysicsControlTarget | ControlTarget | The position/orientation etc targets for the controls. | |
| TObjectPtr< AActor > | ParentActor | The owner of the mesh that will be doing the driving. | |
| FName | ParentBoneName | If the parent mesh component is skeletal, then the name of the skeletal mesh bone that will be doing the driving. | |
| FName | ParentMeshComponentName | The mesh that will be doing the driving. |
Constructors
| Type | Name | Description | |
|---|---|---|---|