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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FInitialPhysicsControl
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;PhysicsControl&41;
FName ParentMeshComponentName
Remarks
The mesh that will be doing the driving. If this is blank but there is an actor, then we'll attempt to use the root component. If that doesn't work then it will happen in world space.