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Classes
| Type | Name | Description | |
|---|---|---|---|
| APhysicsControlActor | Actor that holds a PhysicsControlComponent which is then used to apply controls/body modifiers to other actors from "outside", and a PhysicsControlInitializerComponent which provides the ability to create those controls automatically | ||
| FInitialBodyModifier | Structure that determines a Body Modifier used during initialization of the physics control actor | ||
| FInitialCharacterControls | Structure that holds the data necessary to set up a default set of limb controls for a character | ||
| FInitialPhysicsControl | Structure that determines a Physics Control used during initialization of the physics control actor | ||
| FPhysicsControl | Structure that determines a "control" - this contains all the information needed to drive (with spring-dampers) a child body relative to a parent body. | ||
| FPhysicsControlData | Contains data associated with how physical bodies should be controlled/directed towards their targets. | ||
| FPhysicsControlLimbBones | Wrapper for the array of bone names, so that the limbs can we can work with a map of arrays of names. | ||
| FPhysicsControlLimbSetupData | Setup data that is used to create the representation of a single limb. | ||
| FPhysicsControlModule | |||
| FPhysicsControlMultiplier | These parameters allow modification of the parameters in FPhysicsControlData for two reasons: | ||
| FPhysicsControlNames | Wrapper for the array of names, so that the control/modifier sets can we work with a map of arrays of names. | ||
| FPhysicsControlSettings | General settings for a control | ||
| FPhysicsControlTarget | Defines a target position and orientation, and also the target velocity and angular velocity. | ||
| UPhysicsControlComponent | This is the main Physics Control Component class which manages Controls and Body Modifiers associated with one or more static or skeletal meshes. | ||
| UPhysicsControlInitializerComponent | |||
| UPhysicsControlProfileAsset | Asset for storing Physics Control Profiles. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EPhysicsControlType | Specifies the type of control that is created when making controls from a skeleton or a set of limbs. | ||
| EPhysicsMovementType | Used by Body Modifiers to specify how the physical bodies should move. | ||
| EResetToCachedTargetBehavior | Specifies how any reset to cached target should work. |