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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FInitialPhysicsControl
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;PhysicsControl&41;
TObjectPtr< AActor > ParentActor
Remarks
The owner of the mesh that will be doing the driving. Blank/non-existent means it will happen in world space