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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop > API/Plugins/PCGGeometryScriptInterop/Elements > API/Plugins/PCGGeometryScriptInterop/Elements/FPCGSpawnDynamicMeshElement
- IPCGElement::IsCacheable()
- FPCGSpawnDynamicMeshElement::IsCacheable()
References
| Module | PCGGeometryScriptInterop |
| Header | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGSpawnDynamicMesh.h |
| Include | #include "Elements/PCGSpawnDynamicMesh.h" |
virtual bool IsCacheable
(
const UPCGSettings *
) const
Remarks
Returns true if the node can be cached (e.g. does not create artifacts & does not depend on untracked data