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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/IPCGElement
- IPCGElement::IsCacheable()
- FPCGAddComponentElement::IsCacheable()
- FPCGApplyOnObjectElement::IsCacheable()
- FPCGCreatePointsElement::IsCacheable()
- FPCGCreateSplineElement::IsCacheable()
- FPCGCreateTargetActorElement::IsCacheable()
- FPCGDataTableRowToParamData::IsCacheable()
- FPCGDebugElement::IsCacheable()
- FPCGExecuteBlueprintElement::IsCacheable()
- FPCGGetActorPropertyElement::IsCacheable()
- FPCGGetLoopIndexElement::IsCacheable()
- FPCGGetPropertyFromObjectPathElement::IsCacheable()
- FPCGIndirectionElement::IsCacheable()
- FPCGInputForwardingElement::IsCacheable()
- FPCGInputOutputElement::IsCacheable()
- FPCGPathfindingElement::IsCacheable()
- FPCGPrintElement::IsCacheable()
- FPCGSpawnActorElement::IsCacheable()
- FPCGSpawnSplineElement::IsCacheable()
- FPCGSpawnSplineMeshElement::IsCacheable()
- FPCGStaticMeshSpawnerElement::IsCacheable()
- FPCGSubgraphElement::IsCacheable()
- FPCGSpawnActorElement::IsCacheable()
- FPCGUserParameterGetElement::IsCacheable()
- FPCGVisualizeAttribute::IsCacheable()
- FPCGWaitLandscapeReadyElement::IsCacheable()
- FPCGWorldRaycastElement::IsCacheable()
- FPCGWorldRayHitQueryElement::IsCacheable()
- FPCGWorldVolumetricQueryElement::IsCacheable()
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/PCGElement.h |
| Include | #include "PCGElement.h" |
virtual bool IsCacheable
(
const UPCGSettings * InSettings
) const
Remarks
Returns true if the node can be cached (e.g. does not create artifacts & does not depend on untracked data