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Convenience PCG-side component descriptor so we can adjust defaults to the most common use cases.
| Name | FPCGSoftSkinnedMeshComponentDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/MeshSelectors/PCGSkinnedMeshDescriptor.h |
| Include Path | #include "MeshSelectors/PCGSkinnedMeshDescriptor.h" |
Syntax
USTRUCT ()
struct FPCGSoftSkinnedMeshComponentDescriptor : public FSoftSkinnedMeshComponentDescriptor
Inheritance Hierarchy
- FSkinnedMeshComponentDescriptorBase → FSoftSkinnedMeshComponentDescriptor → FPCGSoftSkinnedMeshComponentDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshSelectors/PCGSkinnedMeshDescriptor.h | |||
FPCGSoftSkinnedMeshComponentDescriptor
(
const FSkinnedMeshComponentDescriptor& Other |
MeshSelectors/PCGSkinnedMeshDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTags | TArray< FName > | MeshSelectors/PCGSkinnedMeshDescriptor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetOrAddAnimationIndex
(
const FSoftAnimBankItem& BankItem |
GW-TODO: | MeshSelectors/PCGSkinnedMeshDescriptor.h |
Overridden from FSkinnedMeshComponentDescriptorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitComponent
(
UInstancedSkinnedMeshComponent* Component |
MeshSelectors/PCGSkinnedMeshDescriptor.h | ||
virtual void InitFrom
(
const UInstancedSkinnedMeshComponent* Component, |
MeshSelectors/PCGSkinnedMeshDescriptor.h |