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API > API/Runtime > API/Runtime/Engine
| Name | FSkinnedMeshComponentDescriptor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
Syntax
USTRUCT ()
struct FSkinnedMeshComponentDescriptor : public FSkinnedMeshComponentDescriptorBase
Inheritance Hierarchy
- FSkinnedMeshComponentDescriptorBase → FSkinnedMeshComponentDescriptor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimBank.h | |||
| Animation/AnimBank.h | |||
| Animation/AnimBank.h | |||
| Animation/AnimBank.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkinnedMeshComponentDescriptor() |
Animation/AnimBank.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkinnedAsset | TObjectPtr< class USkinnedAsset > | Animation/AnimBank.h |
|
|
| TransformProvider | TObjectPtr< class UTransformProviderData > | Animation/AnimBank.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 ComputeHash() |
Animation/AnimBank.h | ||
UInstancedSkinnedMeshComponent * CreateComponent
(
UObject* Outer, |
Animation/AnimBank.h | ||
uint32 GetTypeHash() |
Animation/AnimBank.h | ||
void PostLoadFixup
(
UObject* Loader |
Animation/AnimBank.h |
Overridden from FSkinnedMeshComponentDescriptorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitComponent
(
UInstancedSkinnedMeshComponent* ISMComponent |
Animation/AnimBank.h | ||
virtual void InitFrom
(
const UInstancedSkinnedMeshComponent* Component, |
Animation/AnimBank.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSkinnedMeshComponentDescriptor& Other |
Animation/AnimBank.h | ||
bool operator==
(
const FSkinnedMeshComponentDescriptor& Other |
Animation/AnimBank.h |