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API > API/Runtime > API/Runtime/Engine
| Name | FSkinnedMeshComponentDescriptorBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
Syntax
USTRUCT ()
struct FSkinnedMeshComponentDescriptorBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimBank.h | |||
| Animation/AnimBank.h | |||
| Animation/AnimBank.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkinnedMeshComponentDescriptorBase() |
Animation/AnimBank.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectDistanceFieldLighting | bool | Animation/AnimBank.h |
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| bAffectDynamicIndirectLighting | bool | Animation/AnimBank.h |
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| bCastCinematicShadow | uint8 | Animation/AnimBank.h |
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| bCastContactShadow | uint8 | Animation/AnimBank.h |
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| bCastDynamicShadow | uint8 | Animation/AnimBank.h |
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| bCastFarShadow | uint8 | Animation/AnimBank.h |
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| bCastInsetShadow | uint8 | Animation/AnimBank.h |
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| bCastShadow | uint8 | Animation/AnimBank.h |
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| bCastShadowAsTwoSided | uint8 | Animation/AnimBank.h |
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| bCastStaticShadow | uint8 | Animation/AnimBank.h |
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| bCastVolumetricTranslucentShadow | uint8 | Animation/AnimBank.h |
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| bIncludeInHLOD | uint8 | Animation/AnimBank.h |
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| bIsInstanceDataGPUOnly | bool | Animation/AnimBank.h | ||
| bSelfShadowOnly | uint8 | Animation/AnimBank.h |
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| bVisibleInRayTracing | bool | Animation/AnimBank.h |
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| ComponentClass | TSubclassOf< UInstancedSkinnedMeshComponent > | Animation/AnimBank.h |
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| Hash | uint32 | Animation/AnimBank.h | ||
| HLODBatchingPolicy | EHLODBatchingPolicy | Animation/AnimBank.h |
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| InstanceEndCullDistance | int32 | Animation/AnimBank.h |
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| InstanceMinDrawDistance | int32 | Animation/AnimBank.h |
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| InstanceStartCullDistance | int32 | Animation/AnimBank.h |
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| Mobility | TEnumAsByte< EComponentMobility::Type > | Animation/AnimBank.h |
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| NumCustomDataFloatsGPUOnly | int32 | Animation/AnimBank.h | ||
| NumInstancesGPUOnly | int32 | Animation/AnimBank.h | ||
| PrimitiveBoundsOverride | FBox | Animation/AnimBank.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInstancedSkinnedMeshComponent * CreateComponent
(
UObject* Outer, |
Animation/AnimBank.h | ||
virtual void InitComponent
(
UInstancedSkinnedMeshComponent* ISMComponent |
Animation/AnimBank.h | ||
virtual void InitFrom
(
const UInstancedSkinnedMeshComponent* Component, |
Animation/AnimBank.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSkinnedMeshComponentDescriptorBase& Other |
Animation/AnimBank.h | ||
bool operator==
(
const FSkinnedMeshComponentDescriptorBase& Other |
Animation/AnimBank.h |