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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGSoftSkinnedMeshComponentDesc-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MeshSelectors/PCGSkinnedMeshDescriptor.h |
|
|
|
MeshSelectors/PCGSkinnedMeshDescriptor.h |
|
FPCGSoftSkinnedMeshComponentDescriptor()
| |
|
| Name |
FPCGSoftSkinnedMeshComponentDescriptor |
| Type |
function |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/MeshSelectors/PCGSkinnedMeshDescriptor.h |
| Include Path |
#include "MeshSelectors/PCGSkinnedMeshDescriptor.h" |
| Source |
/Engine/Plugins/PCG/Source/PCG/Private/MeshSelectors/PCGSkinnedMeshDescriptor.cpp |
FPCGSoftSkinnedMeshComponentDescriptor()
FPCGSoftSkinnedMeshComponentDescriptor(const FSkinnedMeshComponentDescriptor &)
| |
|
| Name |
FPCGSoftSkinnedMeshComponentDescriptor |
| Type |
function |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/MeshSelectors/PCGSkinnedMeshDescriptor.h |
| Include Path |
#include "MeshSelectors/PCGSkinnedMeshDescriptor.h" |
| Source |
/Engine/Plugins/PCG/Source/PCG/Private/MeshSelectors/PCGSkinnedMeshDescriptor.cpp |
FPCGSoftSkinnedMeshComponentDescriptor
(
const FSkinnedMeshComponentDescriptor & Other
)