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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraStackFunctionInputBinder.h |
Include | #include "NiagaraStackFunctionInputBinder.h" |
Syntax
class FNiagaraStackFunctionInputBinder
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TArray< uint8 > | GetData () |
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UNiagaraNodeFunctionCall * | ||
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FName | GetInputName () |
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FNiagaraTypeDefinition | GetInputType () |
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ValueType | GetValue () |
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bool | GetValue () |
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bool | IsValid () |
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void | Reset () |
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void | SetData
(
const uint8* InValue, |
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void | SetValue
(
const ValueType& InValue |
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void | SetValue
(
const bool& bInValue |
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bool | TryBind
(
UNiagaraScript* InScript, |
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bool | TryBind
(
UNiagaraScript* InScript, |
Typedefs
Name | Description |
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FInputMatchesPredicate |