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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > FNiagaraStackFunctionInputBinder > TryBind
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraStackFunctionInputBinder.h |
Include | #include "NiagaraStackFunctionInputBinder.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraStackFunctionInputBinder.cpp |
bool TryBind
&40;
UNiagaraScript &42; InScript,
TArray< UNiagaraScript &42; > InDependentScripts,
FCompileConstantResolver InConstantResolver,
FString InOwningEmitterUniqueName,
UNiagaraNodeFunctionCall &42; InFunctionCallNode,
FName InMetaDataKey,
FString InMetaDataValue,
TOptional< FNiagaraTypeDefinition > InInputType,
bool bInIsRequired,
FText & OutErrorMessage
&41;