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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraParameterMapHistory.h |
Include | #include "NiagaraParameterMapHistory.h" |
Syntax
class FCompileConstantResolver
Constructors
Type | Name | Description | |
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FCompileConstantResolver
(
const FNiagaraHlslTranslator* Translator, |
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FCompileConstantResolver
(
const FVersionedNiagaraEmitter& Emitter, |
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FCompileConstantResolver
(
const UNiagaraSystem* System, |
Functions
Type | Name | Description | |
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uint32 | Returns a hash of the data that is used when resolving constants using this resolver. | |
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ENiagaraFunctionDebugState | ||
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ENiagaraFunctionDebugState | ||
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const UNiagaraEmitter * | GetEmitter () |
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const UNiagaraSystem * | GetSystem () |
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const FNiagaraHlslTranslator * | ||
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ENiagaraScriptUsage | GetUsage () |
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bool | ResolveConstant
(
FNiagaraVariable& OutConstant |
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FCompileConstantResolver | WithDebugState
(
ENiagaraFunctionDebugState InDebugState |
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FCompileConstantResolver | WithUsage
(
ENiagaraScriptUsage ScriptUsage |