Navigation
| Name | NeuralMorphModel |
| Type | Plugin |
| Part of Plugins | ML Deformer Neural Morph Model |
| Location | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/ |
| Module Build Rules | NeuralMorphModel.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UNeuralMorphInputInfo | The neural morph model's input info that contains all the data about the inputs to the network. |
| UNeuralMorphMLP | |
| UNeuralMorphMLPLayer | |
| UNeuralMorphModel | Declare our log category. |
| UNeuralMorphModelInstance | |
| UNeuralMorphModelVizSettings | The visualization settings specific to this model. |
| UNeuralMorphNetwork | The specialized neural network for the Neural Morph Model. |
| UNeuralMorphNetworkInstance | An instance of a UNeuralMorphNetwork. |
Structs
| Name | Remarks |
|---|---|
| FNeuralMorphBoneGroup | A group of bones, which can generate morph targets together. |
| FNeuralMorphCurveGroup | A group of curves, which can generate morph targets together. |
Enums
Public
| Name | Remarks |
|---|---|
| ENeuralMorphMaskVizMode | The visualization mode for the masks. |
| ENeuralMorphMode | Copyright Epic Games, Inc. All Rights Reserved. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaskMode | EMLDeformerMaskingMode | Information needed to generate the mask for a specific bone. | NeuralMorphTypes.h | |
| VertexAttributeName | FName | If the masking mode is set to VertexAttribute then we can check which attribute to use using this member. | NeuralMorphTypes.h |