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A group of bones, which can generate morph targets together. This is useful when there are specific correlations between different bones, that all effect the same region on the body.
| Name | FNeuralMorphBoneGroup |
| Type | struct |
| Header File | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Public/NeuralMorphTypes.h |
| Include Path | #include "NeuralMorphTypes.h" |
Syntax
USTRUCT ()
struct FNeuralMorphBoneGroup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneNames | TArray< FBoneReference > | The list of bones that should form a group together. | NeuralMorphTypes.h |
|
| GroupName | FName | The name of the group, also shown in the UI. | NeuralMorphTypes.h |