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API > API/Plugins > API/Plugins/NeuralMorphModel
The mode of the model, either local or global. In local mode the network contains a super simple neural network for each bone, while in global mode all bones and curves are input to one larger fully connected network. The local mode has faster performance, while global mode can result in higher quality deformation. This model runs its neural network on the CPU, but uses comrpessed GPU based morph targets, which require shader model 5.
| Name | ENeuralMorphMode |
| Type | enum |
| Header File | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Public/NeuralMorphTypes.h |
| Include Path | #include "NeuralMorphTypes.h" |
Syntax
enum ENeuralMorphMode
{
Local,
Global,
}
Values
| Name | Remarks |
|---|---|
| Local | Each bone creates a set of morph targets and has its own small neural network. |
| Global | There is one fully connected neural network that generates a set of morph targets. |