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API > API/Plugins > API/Plugins/NeuralMorphModel
The visualization mode for the masks. Each bone, curve, bone group or curve group has a specific mask area on the mesh. This mask defines areas where generated morph targets can be active. They can be used to filter out deformations in undesired areas. For example if you rotate the left arm, you don't want the right arm to deform. The mask for the left arm can be setup in a way that it only includes vertices around the area of the left arm to enforce this.
| Name | ENeuralMorphMaskVizMode |
| Type | enum |
| Header File | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Public/NeuralMorphTypes.h |
| Include Path | #include "NeuralMorphTypes.h" |
Syntax
enum ENeuralMorphMaskVizMode
{
Off,
WhenInFocus,
Always,
}
Values
| Name | Remarks |
|---|---|
| Off | Do not display the masks in the viewport. |
| WhenInFocus | Only show the masks inside the viewport when the inputs widget on the right side of the UI is in focus. |
| Always | Always show the selected mask. |