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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/TIndependentTickReplicator_SP
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void NetSend
(
const FNetSerializeParams& P, |
Server sends to SP Client | NetworkPredictionSerialization.h | |
static void NetSend
(
const FNetSerializeParams& P, |
For remotely controlled/ticked actors on the server. | NetworkPredictionSerialization.h | |
static void NetSend
(
const FNetSerializeParams& P, |
NetworkPredictionSerialization.h |
NetSend(const FNetSerializeParams &, FNetworkPredictionID, TModelDataStore< ModelDef > , const FVariableTickState )
Description
Server sends to SP Client
| Name | NetSend |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
| Include Path | #include "NetworkPredictionSerialization.h" |
static void NetSend
(
const FNetSerializeParams & P,
FNetworkPredictionID ID,
TModelDataStore < ModelDef > * DataStore,
const FVariableTickState * TickState
)
NetSend(const FNetSerializeParams &, FNetworkPredictionID, TModelDataStore< ModelDef > , const TServerRecvData_Independent< ModelDef > &, const FVariableTickState )
Description
For remotely controlled/ticked actors on the server.
| Name | NetSend |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
| Include Path | #include "NetworkPredictionSerialization.h" |
static void NetSend
(
const FNetSerializeParams & P,
FNetworkPredictionID ID,
TModelDataStore < ModelDef > * DataStore,
const TServerRecvData_Independent < ModelDef > & IndependentTickState,
const FVariableTickState * VariableTickState
)
NetSend(const FNetSerializeParams &, FNetworkPredictionID, TModelDataStore< ModelDef > *, int32, int32, int32)
| Name | NetSend |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
| Include Path | #include "NetworkPredictionSerialization.h" |
static void NetSend
(
const FNetSerializeParams & P,
FNetworkPredictionID ID,
TModelDataStore < ModelDef > * DataStore,
int32 IndependentSimTime,
int32 ServerTotalSimTime,
int32 PendingFrame
)