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API > API/Plugins > API/Plugins/NetworkPrediction
| Name | TIndependentTickReplicator_SP |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
| Include Path | #include "NetworkPredictionSerialization.h" |
Syntax
template<typename InModelDef>
class TIndependentTickReplicator_SP
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModelDef | InModelDef | NetworkPredictionSerialization.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void NetRecv
(
const FNetSerializeParams& P, |
SP Client receives from the server | NetworkPredictionSerialization.h | |
static void NetSend
(
const FNetSerializeParams& P, |
Server sends to SP Client | NetworkPredictionSerialization.h | |
static void NetSend
(
const FNetSerializeParams& P, |
For remotely controlled/ticked actors on the server. | NetworkPredictionSerialization.h | |
static void NetSend
(
const FNetSerializeParams& P, |
NetworkPredictionSerialization.h |