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API > API/Plugins > API/Plugins/NetworkPrediction
Unique server assigned ID for a network sim instance.
| Name | FNetworkPredictionID |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionID.h |
| Include Path | #include "NetworkPredictionID.h" |
Syntax
struct FNetworkPredictionID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NetworkPredictionID.h | |||
FNetworkPredictionID
(
int32 InSpawnID |
NetworkPredictionID.h | ||
FNetworkPredictionID
(
int32 InSpawnID, |
NetworkPredictionID.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpawnID | int32 | NetworkPredictionID.h | ||
| TraceID | int32 | NetworkPredictionID.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetTraceID() |
NetworkPredictionID.h | ||
bool IsValid() |
NetworkPredictionID.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator int32() |
NetworkPredictionID.h | ||
bool operator!=
(
const FNetworkPredictionID& rhs |
NetworkPredictionID.h | ||
bool operator==
(
const FNetworkPredictionID& rhs |
NetworkPredictionID.h | ||
bool operator>
(
const FNetworkPredictionID& rhs |
NetworkPredictionID.h | ||
bool operator>=
(
const FNetworkPredictionID& rhs |
NetworkPredictionID.h |