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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TObjectKey< UNaniteDisplacedMesh > > GetMeshesThatUseAsset
(
UObject* Object |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
const TArray< TObjectKey< UNaniteDisplacedMesh > > GetMeshesThatUseAsset
(
UObject* Object, |
GeneratedNaniteDisplacedMeshEditorSubsystem.h |
GetMeshesThatUseAsset(UObject *)
| Name | GetMeshesThatUseAsset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include Path | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/GeneratedNaniteDisplacedMeshEditorSubsystem.cpp |
const TArray < TObjectKey < UNaniteDisplacedMesh > > GetMeshesThatUseAsset
(
UObject * Object
)
GetMeshesThatUseAsset(UObject *, uint32)
| Name | GetMeshesThatUseAsset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include Path | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/GeneratedNaniteDisplacedMeshEditorSubsystem.cpp |
const TArray < TObjectKey < UNaniteDisplacedMesh > > GetMeshesThatUseAsset
(
UObject * Object,
uint32 Hash
)