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This node can clip part of a mesh using UV space-data (an image or a list of layout blocks).
| Name | NodeModifierMeshClipWithUVMask |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeModifierMeshClipWithUVMask.h |
| Include Path | #include "MuT/NodeModifierMeshClipWithUVMask.h" |
Syntax
class NodeModifierMeshClipWithUVMask : public mu::NodeModifier
Inheritance Hierarchy
- CSharedMix → Node → NodeModifier → NodeModifierMeshClipWithUVMask
- RefCounted → Node → NodeModifier → NodeModifierMeshClipWithUVMask
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeModifierMeshClipWithUVMask() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeModifierMeshClipWithUVMask.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeModifierMeshClipWithUVMask.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClipLayout | Ptr< NodeLayout > | If the image above is null, clipping may hapopen with layout blocks. | MuT/NodeModifierMeshClipWithUVMask.h | |
| ClipMask | Ptr< NodeImage > | Image with the regions to remove. It will be interpreted as a bitmap. | MuT/NodeModifierMeshClipWithUVMask.h | |
| FaceCullStrategy | EFaceCullStrategy | MuT/NodeModifierMeshClipWithUVMask.h | ||
| LayoutIndex | uint8 | Layout index of the UVs to use inthe source mesh to ben clipped with the mask. | MuT/NodeModifierMeshClipWithUVMask.h |
Functions
Public
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeModifierMeshClipWithUVMask.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeModifierMeshClipWithUVMask.h |