Navigation
API > API/Plugins > API/Plugins/MutableTools
Parent of all node classes that apply modifiers to surfaces.
| Name | NodeModifier |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeModifier.h |
| Include Path | #include "MuT/NodeModifier.h" |
Syntax
class NodeModifier : public mu::Node
Inheritance Hierarchy
- CSharedMix → Node → NodeModifier
- RefCounted → Node → NodeModifier
Derived Classes
NodeModifier derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeModifier() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeModifier.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeModifier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyBeforeNormalOperations | bool | Wether the modifier has to be applied before the normal node operations or after. | MuT/NodeModifier.h | |
| EnableTags | TArray< FString > | Tags enabled by this modifier. | MuT/NodeModifier.h | |
| MultipleTagsPolicy | EMutableMultipleTagPolicy | In case of multiple tags in RequiredTags: are they all required, or one is enough? | MuT/NodeModifier.h | |
| RequiredComponentId | int32 | If not negative, this modifier will only be applied to the nodes of the component with matching id. | MuT/NodeModifier.h | |
| RequiredTags | TArray< FString > | Tags that target surface need to have enabled to receive this modifier. | MuT/NodeModifier.h |
Functions
Public
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeModifier.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeModifier.h |