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This node is used to define the texture layout for a texture coordinates channel of a mesh.
| Name | NodeLayout |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeLayout.h |
| Include Path | #include "MuT/NodeLayout.h" |
Syntax
class NodeLayout : public mu::Node
Inheritance Hierarchy
- CSharedMix → Node → NodeLayout
- RefCounted → Node → NodeLayout
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeLayout() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeLayout.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeLayout.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blocks | TArray< FSourceLayoutBlock > | MuT/NodeLayout.h | ||
| FirstLODToIgnoreWarnings | int32 | When compiling, ignore generated warnings from this LOD on. -1 means all warnings are generated. | MuT/NodeLayout.h | |
| MaxSize | FIntVector2 | Maximum size in layout blocks that this layout can grow to. | MuT/NodeLayout.h | |
| ReductionMethod | EReductionMethod | MuT/NodeLayout.h | ||
| Size | FIntVector2 | MuT/NodeLayout.h | ||
| Strategy | EPackStrategy | Packing strategy. | MuT/NodeLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateLayoutBlocks
(
const TSharedPtr< FMesh >&, |
Generate the blocks of a layout using the UV of the meshes. | MuT/NodeLayout.h | |
void GenerateLayoutBlocksFromUVIslands
(
const TSharedPtr< FMesh >&, |
MuT/NodeLayout.h |
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeLayout.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeLayout.h |