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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
| Name | UMovieGraphDeferredPanoramicNode |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UMovieGraphDeferredPanoramicNode : public UMovieGraphImagePassBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphSettingNode → UMovieGraphRenderPassNode → UMovieGraphImagePassBaseNode → UMovieGraphDeferredPanoramicNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphDeferredPanoramicNode() |
Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AntiAliasingMethod | TEnumAsByte< EAntiAliasingMethod > | Which anti-aliasing method should this render use. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bAllocateHistoryPerPane | bool | Should we store the render scene history per individual render? This can consume a great deal of memory with many renders, but enables TAA/TSR and other history-based effects (denoisers, auto-exposure, Lumen, etc.) to work. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bAllowOCIO | bool | Allow the output file OpenColorIO transform to be used on this render. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bDisableToneCurve | bool | If true, the tone curve will be disabled for this render pass. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bFollowCameraOrientation | bool | Should the Pitch, Yaw and Roll of the camera be respected? If false, only the location will be taken from the camera. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_AntiAliasingMethod | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_bAllocateHistoryPerPane | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_bAllowOCIO | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_bDisableToneCurve | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_bFollowCameraOrientation | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_bPageToSystemMemory | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_bWriteAllSamples | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_Filter | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_NumHorizontalSteps | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_NumVerticalSteps | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_SpatialSampleCount | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bOverride_ViewModeIndex | uint8 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bPageToSystemMemory | bool | If true, persistented GPU data per panoramic pane is paged to system memory, allowing higher resolutions, but significantly increasing render times. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| bWriteAllSamples | bool | Debug Feature. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| Filter | EMoviePipelinePanoramicFilterType | Filter used when blending panoramic. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| NumHorizontalSteps | int32 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| NumVerticalSteps | int32 | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| SpatialSampleCount | int32 | How many sub-pixel jitter renders should we do per temporal sample? This can be used to achieve high sample counts without Temporal Sub-Sampling (allowing high sample counts without motion blur being enabled), but we generally recommend using Temporal Sub-Samples when possible. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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| ViewModeIndex | TEnumAsByte< EViewModeIndex > | The view mode index that will be applied to renders. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
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Functions
Public
Overridden from UMovieGraphImagePassBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::MovieGraph::Rendering::FMovieGraphImagePassBase > CreateInstance() |
Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | ||
virtual bool GetAllowOCIO() |
Should the output file be allowed to apply an OCIO transform on this render? | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual EAntiAliasingMethod GetAntiAliasingMethod() |
Which AA Method should be used? | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual bool GetDisableToneCurve() |
Should the tone curve be disabled while rendering? Allows for linear values in exrs but changes the look of the final image. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual bool GetEnableHistoryPerTile() |
If using high resolution tiling, do we keep a unique scene view history for each tile? | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual int32 GetNumSpatialSamples() |
How many spatial samples should be rendered each frame? | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual bool GetOverrideAntiAliasing() |
Should we override the anti-aliasing setting specified by the Project Settings? | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual FEngineShowFlags GetShowFlags() |
Gets the show flags that should be active for this renderer. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual EViewModeIndex GetViewModeIndex() |
Gets the view mode index that should be active for this renderer. | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | |
virtual bool GetWriteAllSamples() |
Should each individual sample rendered be written out for debugging? | Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
Overridden from UMovieGraphSettingNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetFormatResolveArgs
(
FMovieGraphResolveArgs& OutMergedFormatArgs, |
Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | ||
virtual void UpdateTelemetry
(
FMoviePipelineShotRenderTelemetry* InTelemetry |
Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h | ||
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
Graph/Nodes/MovieGraphDeferredPanoramicPassNode.h |