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API > API/Plugins > API/Plugins/Mover
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverInputCmdContext
Remarks
The client generates this representation of "input" to the simulated actor for one simulation frame. This can be direct mapping of controls, or more abstract data. It is composed of a collection of typed structs that can be customized per project.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMoverDataCollection | InputCollection |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UScriptStruct * | GetStruct () |
||
| void | NetSerialize
(
const FNetSerializeParams& P |
||
| void | ToString
(
FAnsiStringBuilderBase& Out |