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API > API/Plugins > API/Plugins/MotoSynth
Asset used to store moto synth preset data.
| Name | UMotoSynthPreset |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthPreset.h |
| Include Path | #include "MotoSynthPreset.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class UMotoSynthPreset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMotoSynthPreset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EnginePreviewer | TSharedRef< FMotoSynthEnginePreviewer > | The engine previewer which is using this preset. | MotoSynthPreset.h | |
| EnginePreviewRPMCurve | FRuntimeFloatCurve | Engine preview RPM curve. | MotoSynthPreset.h |
|
| Settings | FMotoSynthRuntimeSettings | MotoSynthPreset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DumpRuntimeMemoryUsage() |
Dumps memory usage of the preset (i.e. of the source assets) | MotoSynthPreset.h |
|
void StartEnginePreview() |
MotoSynthPreset.h |
|
|
void StopEnginePreview() |
MotoSynthPreset.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
MotoSynthPreset.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MotoSynthPreset.h | ||
virtual void PostLoad() |
MotoSynthPreset.h |