| AccelerationSource |
TObjectPtr< UMotoSynthSource > |
Motosynth source to use for granular engine acceleration. |
MotoSynthPreset.h |
- EditAnywhere
- Category="Granular Engine"
- Meta=(EditCondition="bGranularEngineEnabled")
|
| bGranularEngineEnabled |
bool |
If the granular engine is enabled. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Granular Engine"
|
| bNoiseEnabled |
bool |
If the noise generator enabled. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
|
| bNoiseEnvelopeEnabled |
bool |
If the noise generator has the envelope enabled. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bNoiseEnabled")
|
| bStereoWidenerEnabled |
bool |
If the stereo widener is enabled. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
|
| bStereoWidenerFilterEnabled |
bool |
Delay ratio of left/right channels for stereo widener effect. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(EditCondition="bStereoWidenerEnabled")
|
| bSynthToneEnabled |
bool |
If the synth tone is enabled. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
|
| bSynthToneEnvelopeEnabled |
bool |
Enable the synth tone envelope generator. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bSynthToneEnabled")
|
| DecelerationSource |
TObjectPtr< UMotoSynthSource > |
Motosynth source to use for granular engine deceleration. |
MotoSynthPreset.h |
- EditAnywhere
- Category="Granular Engine"
- Meta=(EditCondition="bGranularEngineEnabled")
|
| GrainCrossfadeSamplesForConstantRPMs |
int32 |
Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Granular Engine"
- Meta=(ClampMin="0", UIMin="0", EditCondition="bGranularEngineEnabled")
|
| GrainTableRandomOffsetForConstantRPMs |
int32 |
Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Granular Engine"
- Meta=(ClampMin="0", ClampMax="50", UIMin="0", UIMax="50", EditCondition="bGranularEngineEnabled")
|
| GranularEnginePitchScale |
float |
The pitch scale of the granular engine. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Granular Engine"
- Meta=(ClampMin="0.001", UIMin="0.001", EditCondition="bGranularEngineEnabled")
|
| GranularEngineVolume |
float |
The volume of the granular engine. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Granular Engine"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", EditCondition="bGranularEngineEnabled")
|
| NoiseAttackCurveRange |
FVector2D |
Noise envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bNoiseEnabled")
|
| NoiseAttackTimeMsecRange |
FVector2D |
Noise envelope attack time in milliseconds between min/max RPM. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bNoiseEnabled")
|
| NoiseDecayCurveRange |
FVector2D |
Noise envelope attack curve between min/max RPM. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bNoiseEnabled")
|
| NoiseDecayTimeMsecRange |
FVector2D |
Noise envelope attack time in milliseconds between min/max RPM. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bNoiseEnabled")
|
| NoiseLPFRange |
FVector2D |
The filter frequency of the noise generator between min/max RPM. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bNoiseEnabled")
|
| NoiseVolumeRange |
FVector2D |
The volume of the noise source. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bNoiseEnabled")
|
| NumGrainTableEntriesPerGrain |
int32 |
How many grain-table entries to use per runtime grain. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Granular Engine"
- Meta=(ClampMin="1", ClampMax="20", UIMin="1", UIMax="20", EditCondition="bGranularEngineEnabled")
|
| NumSamplesToCrossfadeBetweenGrains |
int32 |
The volume of the granular engine. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Granular Engine"
- Meta=(ClampMin="0", UIMin="0", EditCondition="bGranularEngineEnabled")
|
| StereoDelayMsec |
float |
If the stereo widener is enabled. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(ClampMin="0.0", ClampMax="200.0", UIMin="0.0", UIMax="200.0", EditCondition="bStereoWidenerEnabled")
|
| StereoFeedback |
float |
Amount of feedback for stereo widener. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", EditCondition="bStereoWidenerEnabled")
|
| StereoWidenerDelayRatio |
float |
Delay ratio of left/right channels for stereo widener effect. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", EditCondition="bStereoWidenerEnabled")
|
| StereoWidenerDryLevel |
float |
Dry level of stereo delay used for stereo widener. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", EditCondition="bStereoWidenerEnabled")
|
| StereoWidenerFilterFrequency |
float |
Delay ratio of left/right channels for stereo widener effect. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(ClampMin="20.0", ClampMax="20000.0", UIMin="20.0", UIMax="20000.0", EditCondition="bStereoWidenerEnabled && bStereoWidenerFilterEnabled")
|
| StereoWidenerFilterQ |
float |
Delay ratio of left/right channels for stereo widener effect. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(ClampMin="0.0", ClampMax="2.0", UIMin="0.0", UIMax="2.0", EditCondition="bStereoWidenerEnabled && bStereoWidenerFilterEnabled")
|
| StereoWidenerWetlevel |
float |
Wet level of stereo delay used for stereo widener. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Effects"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", EditCondition="bStereoWidenerEnabled")
|
| SynthOctaveShift |
int32 |
Octave shift of the synth. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(ClampMin="-3", ClampMax="3", UIMin="-3", UIMax="3", EditCondition="bSynthToneEnabled")
|
| SynthToneAttackCurveRange |
FVector2D |
Synth tone envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bSynthToneEnabled")
|
| SynthToneAttackTimeMsecRange |
FVector2D |
Synth tone envelope attack time in milliseconds between min/max RPM. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bSynthToneEnabled")
|
| SynthToneDecayCurveRange |
FVector2D |
Synth tone envelope decay curve. 1.0 = linear decay, < 1.0 exponential decay, > 1.0 logarithmic decay. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bSynthToneEnabled")
|
| SynthToneDecayTimeMsecRange |
FVector2D |
Synth tone decay time in milliseconds. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bSynthToneEnabled")
|
| SynthToneFilterFrequencyRange |
FVector2D |
The filter frequency of the synth tone between min/max RPM. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bSynthToneEnabled")
|
| SynthToneVolumeRange |
FVector2D |
The volume of the synth tone between min and max RPM. |
MotoSynthPreset.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Synth"
- Meta=(EditCondition="bSynthToneEnabled")
|