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Unreal Engine C++ API Reference > Plugins > ModelingToolsEditorMode
Inheritance Hierarchy
- TSharedFromThis
- FBindingContext
- TCommands
- TInteractiveToolCommands
- FModelingToolActionCommands
References
Module | ModelingToolsEditorMode |
Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsActions.h |
Include | #include "ModelingToolsActions.h" |
Syntax
class FModelingToolActionCommands : public TInteractiveToolCommands< FModelingToolActionCommands >
Remarks
TInteractiveToolCommands implementation for this module that provides standard Editor hotkey support
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Interface that hides various per-tool action sets Register all Tool command sets. | |
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void | Unregister all Tool command sets. Call this from module shutdown. | |
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void | UpdateToolCommandBinding
(
UInteractiveTool* Tool, |
Add or remove commands relevant to Tool to the given UICommandList. |
Overridden from TInteractiveToolCommands
Type | Name | Description | |
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void | GetToolDefaultObjectList
(
TArray< UInteractiveTool* >& ToolCDOs |
Interface that subclasses need to implement RegisterCommands() needs actual UInteractiveTool instances for all the Tools that want to provide Actions which will be connected to hotkeys. |