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Unreal Engine C++ API Reference > Plugins > ModelingToolsEditorMode > FModelingToolActionCommands
- TInteractiveToolCommands::GetToolDefaultObjectList()
- FModelingToolActionCommands::GetToolDefaultObjectList()
References
Module | ModelingToolsEditorMode |
Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsActions.h |
Include | #include "ModelingToolsActions.h" |
Source | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingToolsActions.cpp |
virtual void GetToolDefaultObjectList
&40;
TArray< UInteractiveTool &42; > & ToolCDOs
&41;
Remarks
Interface that subclasses need to implement RegisterCommands() needs actual UInteractiveTool instances for all the Tools that want to provide Actions which will be connected to hotkeys. We can do this based on the CDO's for each tool, returned by GetMutableDefault