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Unreal Engine C++ API Reference > Plugins > ModelingToolsEditorMode > FModelingToolActionCommands
References
Module | ModelingToolsEditorMode |
Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsActions.h |
Include | #include "ModelingToolsActions.h" |
Source | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingToolsActions.cpp |
static void UpdateToolCommandBinding
&40;
UInteractiveTool &42; Tool,
TSharedPtr< FUICommandList > UICommandList,
bool bUnbind
&41;
Remarks
Add or remove commands relevant to Tool to the given UICommandList. Call this when the active tool changes (eg on ToolManager.OnToolStarted / OnToolEnded)
Parameters
Name | Description |
---|---|
bUnbind | if true, commands are removed, otherwise added |