Navigation
Unreal Engine C++ API Reference > Plugins
Filters
Classes
Enums
Type | Name | Description | |
---|---|---|---|
![]() |
EModelingModeActionCommands | ||
![]() ![]() |
EModelingModeAssetGenerationBehavior | ||
![]() ![]() |
EModelingModeAssetGenerationLocation | ||
![]() ![]() |
EModelingModeDefaultMeshObjectType | ||
![]() ![]() |
EModelingSelectionInteraction_DragMode |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
bool | UE::Modeling::AutoSaveAsset
(
UObject* Asset |
Utility function that will attempt to auto-save an asset, and post Editor change notifications |
![]() |
FString | Determines the global asset root path. | |
![]() |
FString | UE::Modeling::GetNewAssetPathName
(
const FString& BaseName, |
Utility functions that can be used to plug in the client-configurable parts of UEditorModelingObjectsCreationAPI. |
![]() |
FString | UE::Modeling::GetWorldRelativeAssetRootPath
(
const UWorld* World |
Determines the world relative asset root path. |
![]() |
void | UE::Modeling::OnNewAssetCreated
(
UObject* Asset |
Utility function that may auto-save a newly created asset depending on current mode settings, and posts notifications for the Editor |