Navigation
API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly
A tool target backed by a skeletal mesh.
| Name | USkeletalMeshToolTarget |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class USkeletalMeshToolTarget :
public USkeletalMeshReadOnlyToolTarget ,
public IMeshDescriptionCommitter ,
public IDynamicMeshCommitter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolTarget → USkeletalMeshReadOnlyToolTarget → USkeletalMeshToolTarget
Implements Interfaces
- ISkeletalMeshBackedTarget
- IAssetBackedTarget
- IDynamicMeshProvider
- IMaterialProvider
- IMeshDescriptionProvider
- IDynamicMeshCommitter
- IMeshDescriptionCommitter
Functions
Public
Overridden from IMeshDescriptionCommitter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CommitMeshDescription
(
const FCommitter& Committer, |
IMeshDescriptionCommitter implementation. | ToolTargets/SkeletalMeshToolTarget.h | |
virtual bool CommitMeshDescription
(
const FMeshDescription& Mesh, |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual bool CommitMeshDescription
(
FMeshDescription&& Mesh, |
ToolTargets/SkeletalMeshToolTarget.h |
Overridden from IDynamicMeshCommitter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CommitDynamicMesh
(
const UE::Geometry::FDynamicMesh3& Mesh |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual void CommitDynamicMesh
(
const UE::Geometry::FDynamicMesh3& Mesh, |
IDynamicMeshCommitter. | ToolTargets/SkeletalMeshToolTarget.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CommitMeshDescription
(
USkeletalMesh* SkeletalMesh, |
ToolTargets/SkeletalMeshToolTarget.h |