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Unreal Engine C++ API Reference > Runtime > MeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
Syntax
struct FMeshDescription
Constructors
Type | Name | Description | |
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Mesh description should be a moveable type. | ||
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FMeshDescription
(
const FMeshDescription& |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | Compact
(
FElementIDRemappings& OutRemappings |
Compacts the data held in the mesh description, and returns an object describing how the IDs have been remapped. |
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FBox | ||
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void | ComputePolygonTriangulation
(
const FPolygonID PolygonID |
Generates triangles and internal edges for the given polygon |
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FEdgeID | CreateEdge
(
const FVertexID VertexID0, |
Adds a new edge to the mesh and returns its ID |
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void | CreateEdgeWithID
(
const FEdgeID EdgeID, |
Adds a new edge to the mesh with the given ID |
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FPolygonID | CreatePolygon
(
const FPolygonGroupID PolygonGroupID, |
Adds a new polygon to the mesh and returns its ID. |
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FPolygonGroupID | Adds a new polygon group to the mesh and returns its ID | |
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void | CreatePolygonGroupWithID
(
const FPolygonGroupID PolygonGroupID |
Adds a new polygon group to the mesh with the given ID |
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void | CreatePolygonWithID
(
const FPolygonID PolygonID, |
Adds a new polygon to the mesh with the given ID. |
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FTriangleID | CreateTriangle
(
const FPolygonGroupID PolygonGroupID, |
Adds a new triangle to the mesh and returns its ID. |
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void | CreateTriangleWithID
(
const FTriangleID TriangleID, |
Adds a new triangle to the mesh with the given ID. |
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FUVID | Adds a new UV to the mesh and returns its ID | |
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void | CreateUVWithID
(
const FUVID UVID, |
Adds a new UV to the mesh with the given ID |
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FVertexID | CreateVertex () |
Adds a new vertex to the mesh and returns its ID |
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FVertexInstanceID | CreateVertexInstance
(
const FVertexID VertexID |
Adds a new vertex instance to the mesh and returns its ID |
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void | CreateVertexInstanceWithID
(
const FVertexInstanceID VertexInstanceID, |
Adds a new vertex instance to the mesh with the given ID |
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void | CreateVertexWithID
(
const FVertexID VertexID |
Adds a new vertex to the mesh with the given ID |
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void | DeleteEdge
(
const FEdgeID EdgeID, |
Deletes an edge from the mesh |
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void | DeletePolygon
(
const FPolygonID PolygonID, |
Deletes a polygon from the mesh |
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void | DeletePolygonGroup
(
const FPolygonGroupID PolygonGroupID |
Deletes a polygon group from the mesh |
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void | DeletePolygons
(
const TArray< FPolygonID >& Polygons |
Deletes polygons from the mesh and remove all orphaned polygon groups, vertex instances, edges and vertices. |
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void | DeleteTriangle
(
const FTriangleID TriangleID, |
Deletes a triangle from the mesh |
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void | DeleteTriangles
(
const TArray< FTriangleID >& Triangles |
Deletes triangles from the mesh and remove all orphaned polygon groups, vertex instances, edges and vertices. |
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void | Deletes a UV from the mesh | |
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void | DeleteVertex
(
const FVertexID VertexID |
Deletes a vertex from the mesh |
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void | DeleteVertexInstance
(
const FVertexInstanceID VertexInstanceID, |
Deletes a vertex instance from a mesh |
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const TAttributesSet< FEdgeID > & | ||
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TAttributesSet< FEdgeID > & | ||
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FEdgeArray & | Edges () |
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const FEdgeArray & | Edges () |
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void | Empty () |
Empty the meshdescription. |
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void | FindPolygonPerimeter
(
const FPolygonID PolygonID, |
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void | FindPolygonPerimeter
(
TArrayView< const FTriangleID > Triangles, |
Determines the vertex instances which form the perimeter of a polygon |
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FBoxSphereBounds | GetBounds () |
Returns bounds of vertices |
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TArray< FPolygonID, Alloc > | GetEdgeConnectedPolygons
(
const FEdgeID EdgeID |
Returns the polygons connected to this edge as an array with the specified allocator template type. |
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TArray< FPolygonID > | GetEdgeConnectedPolygons
(
const FEdgeID EdgeID |
Returns the polygons connected to this edge |
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void | GetEdgeConnectedPolygons
(
const FEdgeID EdgeID, |
Populates the passed array with polygon IDs connected to this edge |
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TArrayView< const FTriangleID > | GetEdgeConnectedTriangleIDs
(
const FEdgeID EdgeID |
Returns reference to an array of triangle IDs connected to this edge |
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TArray< FTriangleID > | GetEdgeConnectedTriangles
(
const FEdgeID EdgeID |
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FVertexID | GetEdgeVertex
(
const FEdgeID EdgeID, |
Returns the vertex ID corresponding to one of the edge endpoints |
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TArrayView< const FVertexID > | GetEdgeVertices
(
const FEdgeID EdgeID |
Returns a pair of vertex IDs defining the edge |
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const TMap< FName, FMeshElementTypeWrapper > & | GetElements () |
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TMap< FName, FMeshElementTypeWrapper > & | GetElements () |
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int32 | GetNumEdgeConnectedPolygons
(
const FEdgeID EdgeID |
Returns the number of polygons connected to this edge |
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int32 | GetNumEdgeConnectedTriangles
(
const FEdgeID EdgeID |
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int32 | GetNumPolygonGroupPolygons
(
const FPolygonGroupID PolygonGroupID |
Returns the number of polygons in this polygon group |
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int32 | GetNumPolygonGroupTriangles
(
const FPolygonGroupID PolygonGroupID |
Returns the number of triangles in this polygon group |
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int32 | GetNumPolygonInternalEdges
(
const FPolygonID PolygonID |
Return the number of internal edges in this polygon |
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int32 | GetNumPolygonTriangles
(
const FPolygonID PolygonID |
Return the number of triangles which comprise this polygon |
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int32 | GetNumPolygonVertices
(
const FPolygonID PolygonID |
Returns the number of vertices this polygon has |
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int32 | Gets the number of UV element channels | |
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int32 | GetNumVertexConnectedEdges
(
const FVertexID VertexID |
Returns number of edges connected to this vertex |
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int32 | GetNumVertexConnectedPolygons
(
const FVertexID VertexID |
Returns the number of polygons connected to this vertex |
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int32 | GetNumVertexConnectedTriangles
(
const FVertexID VertexID |
Returns number of triangles connected to this vertex |
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int32 | GetNumVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID |
Returns the number of polygons connected to this vertex instance. |
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int32 | GetNumVertexInstanceConnectedTriangles
(
const FVertexInstanceID VertexInstanceID |
Returns the number of triangles connected to this vertex instance |
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int32 | GetNumVertexVertexInstances
(
const FVertexID VertexID |
Returns number of vertex instances created from this vertex |
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TArray< FPolygonID, Alloc > | GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID |
Return adjacent polygons into a TArray with the specified allocator |
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TArray< FPolygonID > | GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID |
Return adjacent polygons to this polygon |
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void | GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID, |
Populates the passed array with adjacent polygons |
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float | GetPolygonCornerAngleForVertex
(
const FPolygonID PolygonID, |
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TArrayView< const FPolygonID > | GetPolygonGroupPolygonIDs
(
const FPolygonGroupID PolygonGroupID |
Returns the polygons associated with the given polygon group |
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TArray< FPolygonID > | GetPolygonGroupPolygons
(
const FPolygonGroupID PolygonGroupID |
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TArrayView< const FTriangleID > | GetPolygonGroupTriangles
(
const FPolygonGroupID PolygonGroupID |
Returns the triangles associated with the given polygon group |
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TArray< FEdgeID > | GetPolygonInternalEdges
(
const FPolygonID PolygonID |
Return the internal edges of this polygon, i.e. those which separate constituent triangles |
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void | GetPolygonInternalEdges
(
const FPolygonID PolygonID, |
Populate the provided array with a list of edges which are internal to the polygon, i.e. those which separate constituent triangles. |
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TArray< FEdgeID, Alloc > | GetPolygonInternalEdges
(
const FPolygonID PolygonID |
Return the internal edges of this polygon, i.e. those which separate constituent triangles |
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void | GetPolygonPerimeterEdges
(
const FPolygonID PolygonID, |
Populates the passed array with the edges which form the polygon perimeter |
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TArray< FEdgeID, Alloc > | GetPolygonPerimeterEdges
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter as an array templated on the given allocator |
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TArray< FEdgeID > | GetPolygonPerimeterEdges
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter |
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FPolygonGroupID | GetPolygonPolygonGroup
(
const FPolygonID PolygonID |
Return the polygon group associated with a polygon |
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TArray< FTriangleID > | GetPolygonTriangleIDs
(
const FPolygonID PolygonID |
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TArrayView< const FTriangleID > | GetPolygonTriangles
(
const FPolygonID PolygonID |
Return reference to an array of triangle IDs which comprise this polygon |
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TArray< FVertexInstanceID, Alloc > | GetPolygonVertexInstances
(
const FPolygonID PolygonID |
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void | GetPolygonVertexInstances
(
const FPolygonID PolygonID, |
Returns reference to an array of VertexInstance IDs forming the perimeter of this polygon |
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TArray< FVertexInstanceID > | GetPolygonVertexInstances
(
const FPolygonID PolygonID |
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TArray< FVertexID > | GetPolygonVertices
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter |
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void | GetPolygonVertices
(
const FPolygonID PolygonID, |
Populates the passed array of VertexIDs with the vertices which form the polygon perimeter |
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TArray< FVertexID, Alloc > | GetPolygonVertices
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter as an array templated on the given allocator |
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void | GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID, |
Populates the passed array with adjacent triangles |
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TArray< FTriangleID > | GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID |
Return adjacent triangles to this triangle |
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TArray< FTriangleID, Alloc > | GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID |
Return adjacent triangles into a TArray with the specified allocator |
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float | GetTriangleCornerAngleForVertex
(
const FTriangleID TriangleID, |
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void | GetTriangleEdges
(
const FTriangleID TriangleID, |
Populates the passed array with the edges which define this triangle |
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TArrayView< FEdgeID > | GetTriangleEdges
(
const FTriangleID TriangleID |
Return the edges which form this triangle |
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FPolygonID | GetTrianglePolygon
(
const FTriangleID TriangleID |
Get the polygon which contains this triangle |
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FPolygonGroupID | GetTrianglePolygonGroup
(
const FTriangleID TriangleID |
Get the polygon group which contains this triangle |
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TArrayView< FUVID > | GetTriangleUVIndices
(
const FTriangleID TriangleID, |
Return UV indices for this triangle for the given channel |
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FVertexInstanceID | GetTriangleVertexInstance
(
const FTriangleID TriangleID, |
Get the specified vertex instance by index |
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TArrayView< const FVertexInstanceID > | GetTriangleVertexInstances
(
const FTriangleID TriangleID |
Get the vertex instances which define this triangle |
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void | GetTriangleVertices
(
const FTriangleID TriangleID, |
Populates the passed array with the vertices which define this triangle |
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TArrayView< const FVertexID > | GetTriangleVertices
(
const FTriangleID TriangleID |
Return the vertices which define this triangle |
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TArray< FVertexID > | GetVertexAdjacentVertices
(
const FVertexID VertexID |
Returns the vertices adjacent to this vertex |
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TArray< FVertexID, Alloc > | GetVertexAdjacentVertices
(
const FVertexID VertexID |
Returns the vertices adjacent to this vertex as an array with the specified allocator template type. |
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void | GetVertexAdjacentVertices
(
const FVertexID VertexID, |
Populates the passed array of VertexIDs with the vertices adjacent to this vertex |
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TArrayView< const FEdgeID > | GetVertexConnectedEdgeIDs
(
const FVertexID VertexID |
Returns reference to an array of Edge IDs connected to this vertex |
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TArray< FEdgeID > | GetVertexConnectedEdges
(
const FVertexID VertexID |
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TArray< FPolygonID, Alloc > | GetVertexConnectedPolygons
(
const FVertexID VertexID |
Returns the polygons connected to this vertex as an array with the specified allocator template type. |
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TArray< FPolygonID > | GetVertexConnectedPolygons
(
const FVertexID VertexID |
Returns the polygons connected to this vertex |
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void | GetVertexConnectedPolygons
(
const FVertexID VertexID, |
Populates the passed array of PolygonIDs with the polygons connected to this vertex |
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TArray< FTriangleID, Alloc > | GetVertexConnectedTriangles
(
const FVertexID VertexID |
Returns the triangles connected to this vertex as an array with the specified allocator template type. |
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TArray< FTriangleID > | GetVertexConnectedTriangles
(
const FVertexID VertexID |
Returns the triangles connected to this vertex |
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void | GetVertexConnectedTriangles
(
const FVertexID VertexID, |
Populates the passed array of TriangleIDs with the triangles connected to this vertex |
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void | GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID, |
Populates the passed array with the polygons connected to this vertex instance |
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TArray< FPolygonID > | GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID |
Returns the polygons connected to this vertex instance |
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TArray< FPolygonID, Alloc > | GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID |
Returns the polygons connected to this vertex instance as an array with the specified allocator template type. |
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TArrayView< const FTriangleID > | GetVertexInstanceConnectedTriangleIDs
(
const FVertexInstanceID VertexInstanceID |
Returns reference to an array of Triangle IDs connected to this vertex instance |
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TArray< FTriangleID > | GetVertexInstanceConnectedTriangles
(
const FVertexInstanceID VertexInstanceID |
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FVertexInstanceID | GetVertexInstanceForPolygonVertex
(
const FPolygonID PolygonID, |
Return the vertex instance which corresponds to the given vertex on the given polygon, or INDEX_NONE |
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FVertexInstanceID | GetVertexInstanceForTriangleVertex
(
const FTriangleID TriangleID, |
Return the vertex instance which corresponds to the given vertex on the given triangle, or INDEX_NONE |
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FEdgeID | GetVertexInstancePairEdge
(
const FVertexInstanceID VertexInstanceID0, |
Returns the edge ID defined by the two given vertex instance IDs, if there is one; otherwise INDEX_NONE |
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FVertexID | GetVertexInstanceVertex
(
const FVertexInstanceID VertexInstanceID |
Returns the vertex ID associated with the given vertex instance |
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FEdgeID | GetVertexPairEdge
(
const FVertexID VertexID0, |
Returns the edge ID defined by the two given vertex IDs, if there is one; otherwise INDEX_NONE |
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FVector3f | GetVertexPosition
(
const FVertexID VertexID |
Returns the position of this vertex |
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TVertexAttributesRef< const FVector3f > | ||
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TVertexAttributesRef< FVector3f > | ||
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TArrayView< const FVertexInstanceID > | GetVertexVertexInstanceIDs
(
const FVertexID VertexID |
Returns reference to an array of VertexInstance IDs instanced from this vertex |
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TArray< FVertexInstanceID > | GetVertexVertexInstances
(
const FVertexID VertexID |
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bool | IsEdgeInternal
(
const FEdgeID EdgeID |
Determine whether a given edge is an internal edge between triangles of a polygon |
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bool | IsEdgeInternalToPolygon
(
const FEdgeID EdgeID, |
Determine whether a given edge is an internal edge between triangles of a specific polygon |
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bool | IsEdgeValid
(
const FEdgeID EdgeID |
Returns whether the passed edge ID is valid |
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bool | IsEmpty () |
Return whether the mesh description is empty. |
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bool | IsPolygonGroupValid
(
const FPolygonGroupID PolygonGroupID |
Returns whether the passed polygon group ID is valid |
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bool | IsPolygonValid
(
const FPolygonID PolygonID |
Returns whether the passed polygon ID is valid |
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bool | IsTrianglePartOfNgon
(
const FTriangleID TriangleID |
Determines if this triangle is part of an n-gon |
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bool | IsTriangleValid
(
const FTriangleID TriangleID |
Returns whether the passed triangle ID is valid |
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bool | Returns whether the passed UV ID is valid | |
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bool | IsVertexInstanceValid
(
const FVertexInstanceID VertexInstanceID |
Returns whether the passed vertex instance ID is valid |
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bool | IsVertexOrphaned
(
const FVertexID VertexID |
Returns whether a given vertex is orphaned, i.e. it doesn't form part of any polygon |
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bool | IsVertexValid
(
const FVertexID VertexID |
Returns whether the passed vertex ID is valid |
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bool | NeedsCompact () |
Determines if calling Compact() would perform actual compaction or not. |
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const TAttributesSet< FPolygonID > & | ||
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TAttributesSet< FPolygonID > & | ||
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const TAttributesSet< FPolygonGroupID > & | ||
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TAttributesSet< FPolygonGroupID > & | ||
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const FPolygonGroupArray & | ||
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FPolygonGroupArray & | ||
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const FPolygonArray & | Polygons () |
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FPolygonArray & | Polygons () |
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void | ||
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void | Remap
(
const FElementIDRemappings& Remappings |
Remaps the element IDs in the mesh description according to the passed in object |
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void | RemapPolygonGroups
(
const TMap< FPolygonGroupID, FPolygonGroupID >& Remap |
Remaps polygon groups according to the supplied map |
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void | ReserveNewEdges
(
const int32 NumEdges |
Reserves space for this number of new edges |
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void | ReserveNewPolygonGroups
(
const int32 NumPolygonGroups |
Reserves space for this number of new polygon groups |
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void | ReserveNewPolygons
(
const int32 NumPolygons |
Reserves space for this number of new polygons |
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void | ReserveNewTriangles
(
const int32 NumTriangles |
Reserves space for this number of new triangles |
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void | ReserveNewUVs
(
const int32 NumUVs, |
Reserves space for this number of new UVs |
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void | ReserveNewVertexInstances
(
const int32 NumVertexInstances |
Reserves space for this number of new vertex instances |
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void | ReserveNewVertices
(
const int32 NumVertices |
Reserves space for this number of new vertices |
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void | Operations on all the indexers. | |
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | Reverses the winding order of all polygons in the mesh | |
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void | ReversePolygonFacing
(
const FPolygonID PolygonID |
Reverse the winding order of the vertices of this polygon |
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void | ReverseTriangleFacing
(
const FTriangleID TriangleID |
Reverse the winding order of the vertices of this triangle |
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void | Serialize the mesh description. | |
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void | SerializeLegacy
(
FArchive& Ar |
Legacy serialization for old assets. |
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void | SetNumUVChannels
(
const int32 NumUVChannels |
Sets the specified number of UV channels |
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void | SetPolygonPolygonGroup
(
const FPolygonID PolygonID, |
Sets the polygon group associated with a polygon |
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void | SetPolygonVertexInstance
(
const FPolygonID PolygonID, |
Set the vertex instance at the given index around the polygon to the new value |
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void | SetPolygonVertexInstances
(
const FPolygonID PolygonID, |
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void | SetTriangleUVIndices
(
const FTriangleID TriangleID, |
Set the UV indices for this triangle |
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void | SplitPolygon
(
FPolygonID PolygonID |
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | TransferPolygonGroup
(
FPolygonGroupID SourceID, |
Transfer the source polygon group data to the destination polygon group. |
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TAttributesSet< FTriangleID > & | ||
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const TAttributesSet< FTriangleID > & | ||
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FTriangleArray & | Triangles () |
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const FTriangleArray & | Triangles () |
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void | Retriangulates the entire mesh | |
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TAttributesSet< FUVID > & | UVAttributes
(
int32 Index |
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const TAttributesSet< FUVID > & | UVAttributes
(
int32 Index |
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const FUVArray & | ||
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FUVArray & | ||
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TAttributesSet< FVertexID > & | ||
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const TAttributesSet< FVertexID > & | ||
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TAttributesSet< FVertexInstanceID > & | ||
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const TAttributesSet< FVertexInstanceID > & | ||
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FVertexInstanceArray & | ||
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const FVertexInstanceArray & | ||
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FVertexArray & | Vertices () |
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const FVertexArray & | Vertices () |
Operators
Type | Name | Description | |
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FMeshDescription & | operator=
(
FMeshDescription&& |
|
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FMeshDescription & | operator=
(
const FMeshDescription& |
Constants
Name | Description |
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EdgesName | |
PolygonGroupsName | |
PolygonsName | |
TrianglesName | |
UVsName | |
VertexInstancesName | |
VerticesName |