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API > API/Plugins > API/Plugins/ModelingComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EDynamicMeshUpdateResult UE::ToolTarget::CommitMeshDescriptionUpdate
(
UToolTarget* Target, |
Update the Mesh in a ToolTarget based on the provided MeshDescription, and optional material set | ModelingToolTargetUtil.h | |
EDynamicMeshUpdateResult UE::ToolTarget::CommitMeshDescriptionUpdate
(
UToolTarget* Target, |
Update the Mesh in a ToolTarget based on the provided MeshDescription, and optional material set | ModelingToolTargetUtil.h |
UE::ToolTarget::CommitMeshDescriptionUpdate(UToolTarget *, FMeshDescription &&, const FCommitMeshParameters &)
Description
Update the Mesh in a ToolTarget based on the provided MeshDescription, and optional material set
| Name | UE::ToolTarget::CommitMeshDescriptionUpdate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h |
| Include Path | #include "ModelingToolTargetUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingToolTargetUtil.cpp |
namespace UE
{
namespace ToolTarget
{
EDynamicMeshUpdateResult UE::ToolTarget::CommitMeshDescriptionUpdate
(
UToolTarget * Target,
FMeshDescription && UpdatedMesh,
const FCommitMeshParameters & CommitParams
)
}
}
EDynamicMeshUpdateResult::Ok on success
UE::ToolTarget::CommitMeshDescriptionUpdate(UToolTarget , const FMeshDescription , const FComponentMaterialSet *, const FCommitMeshParameters &)
Description
Update the Mesh in a ToolTarget based on the provided MeshDescription, and optional material set
| Name | UE::ToolTarget::CommitMeshDescriptionUpdate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h |
| Include Path | #include "ModelingToolTargetUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingToolTargetUtil.cpp |
namespace UE
{
namespace ToolTarget
{
EDynamicMeshUpdateResult UE::ToolTarget::CommitMeshDescriptionUpdate
(
UToolTarget * Target,
const FMeshDescription * UpdatedMesh,
const FComponentMaterialSet * UpdatedMaterials,
const FCommitMeshParameters & CommitParams
)
}
}
EDynamicMeshUpdateResult::Ok on success