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FComponentMaterialSet is the set of materials assigned to a component (ie Material Slots on a StaticMesh)
| Name | FComponentMaterialSet |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/TargetInterfaces/MaterialProvider.h |
| Include Path | #include "TargetInterfaces/MaterialProvider.h" |
Syntax
struct FComponentMaterialSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Materials | TArray< UMaterialInterface * > | TargetInterfaces/MaterialProvider.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FComponentMaterialSet& Other |
TargetInterfaces/MaterialProvider.h |