Navigation
API > API/Plugins > API/Plugins/MetasoundEngine
Inheritance Hierarchy
- IModuleInterface
- IMetasoundEngineModule
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/IMetasoundEngineModule.h |
| Include | #include "IMetasoundEngineModule.h" |
Syntax
class IMetasoundEngineModule : public IModuleInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| EAssetScanStatus | |||
| ENodeClassRegistryPrimeStatus | |||
| FOnMetasoundGraphRegister & | Asset registry delegates for calling MetaSound editor module register/unregister with frontend. | ||
| FOnMetasoundGraphUnregister & | |||
| bool | Bool rather than enum because this does not require async asset loading like priming the node class registry. | ||
| void | Adds assets to the MetaSound asset manager. | ||
| void | Primes MetaSound assets, registering them with the asset manager and loads assets asynchronously (if not already loaded) & registers them if not already registered with the MetaSound Node Class Registry. |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |