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API > API/Plugins > API/Plugins/MetasoundEngine
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/IMetasoundEngineModule.h |
| Include | #include "IMetasoundEngineModule.h" |
Syntax
namespace Metasound
{
namespace Engine
{
enum ENodeClassRegistryPrimeStatus
{
NotRequested = 0,
Requested = 1,
InProgress = 2,
Complete = 3,
Canceled = 4,
}
}
}
Values
| Name | Description |
|---|---|
| NotRequested | |
| Requested | |
| InProgress | |
| Complete | |
| Canceled |
Remarks
Node class primes status of MetaSound assets. Priming an asset loads the asset asynchronously (if not already loaded) & registers it with the MetaSound Node Class Registry.