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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/IMetasoundEngineModule
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/IMetasoundEngineModule.h |
| Include | #include "IMetasoundEngineModule.h" |
bool IsAssetManagerPrimed() const
Remarks
Bool rather than enum because this does not require async asset loading like priming the node class registry.