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Merge two sets of AnimationData together. The node takes two FFrameAnimationData's as input. The output is a copy of the first FFrameAnimationData but with its AnimationData updated using the controls present in the second FFrameAnimationData's AnimationData. If the second set of AnimationData contains a key not present in the first, then an error occurs. However, the second set of AnimationData can be a sub-set of the first.
| Name | FAnimationMergeNode |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/Public/Nodes/AnimationUtilNodes.h |
| Include Path | #include "Nodes/AnimationUtilNodes.h" |
Syntax
class FAnimationMergeNode : public UE::MetaHuman::Pipeline::FNode
Inheritance Hierarchy
- FNode → FAnimationMergeNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationMergeNode
(
const FString& InName |
Nodes/AnimationUtilNodes.h |
Enums
Public
| Name | Remarks |
|---|---|
| ErrorCode |
Functions
Public
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Process
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/AnimationUtilNodes.h |