Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
| Name | UMetaHumanCharacterEditorPipelineSpecification |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterEditorPipelineSpecification.h |
| Include Path | #include "MetaHumanCharacterEditorPipelineSpecification.h" |
Syntax
UCLASS ()
class UMetaHumanCharacterEditorPipelineSpecification : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipelineSpecification
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildInputStruct | TObjectPtr< UScriptStruct > | The type of the expected Build Input struct for this palette. | MetaHumanCharacterEditorPipelineSpecification.h | |
| SlotEditorData | TMap< FName, FMetaHumanCharacterPipelineSlotEditorData > | Editor-only data for slots defined in the runtime pipeline spec. | MetaHumanCharacterEditorPipelineSpecification.h |