Navigation
API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | UMetaHumanDefaultEditorPipelineUEFN |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineUEFN.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineUEFN.h" |
Syntax
UCLASS ()
class UMetaHumanDefaultEditorPipelineUEFN : public UMetaHumanDefaultEditorPipelineLegacy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipeline → UMetaHumanCollectionEditorPipeline → UMetaHumanDefaultEditorPipelineBase → UMetaHumanDefaultEditorPipelineLegacy → UMetaHumanDefaultEditorPipelineUEFN
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanDefaultEditorPipelineUEFN() |
MetaHumanDefaultEditorPipelineUEFN.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyLODThreshold | int32 | Max LOD level to evaluate body correctives to be set in the MetaHuman Component for UEFN | MetaHumanDefaultEditorPipelineUEFN.h |
|
| UefnProjectFilePath | FFilePath | File path to the UEFN project where the assembled MetaHuman assets will be exported | MetaHumanDefaultEditorPipelineUEFN.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MountingPoint | FString | MetaHumanDefaultEditorPipelineUEFN.h | ||
| UEFNPlugin | TSharedPtr< class IPlugin > | MetaHumanDefaultEditorPipelineUEFN.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PreBuildCollection
(
TNotNull< class UMetaHumanCollection* > InCollection, |
MetaHumanDefaultEditorPipelineUEFN.h |
Overridden from UMetaHumanCollectionEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UnpackCollectionAssets
(
TNotNull< UMetaHumanCollection* > InCharacterPalette, |
MetaHumanDefaultEditorPipelineUEFN.h | ||
virtual bool UpdateActorBlueprint
(
const UMetaHumanCharacterInstance* InCharacterInstance, |
MetaHumanDefaultEditorPipelineUEFN.h | ||
virtual UBlueprint * WriteActorBlueprint
(
const FWriteBlueprintSettings& InWriteBlueprintSettings |
MetaHumanDefaultEditorPipelineUEFN.h |
Protected
Overridden from UMetaHumanDefaultEditorPipelineBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< USkeleton * > GenerateSkeleton
(
FMetaHumanCharacterGeneratedAssets& InGeneratedAssets, |
Generates a skeleton for unpacking. | MetaHumanDefaultEditorPipelineUEFN.h |